
Erth.AI
Founder, CTO, acting CxO
I led product, engineering, and fundraising for game and web-native entertainment businesses. I focused on scaling teams, shipping multiplayer experiences, and building tooling that reduced production friction.
- Raised capital: Supported fundraising for rounds totaling more than $20M over 4 years.
- Scaled teams: Grew engineering and product headcount to a peak of 100 people across games, game engines, AI products, and product operations.
- Multiplayer pipeline: Delivered multiplayer games and infrastructure across platforms including Fortnite, CrazyGames, Poki, Discord, Reddit, Roblox, and the web.
- Tooling and engines: Built Unity games (including Bedwars and Drop 7), developed 3D Builder Tools for a game engine, and shipped Stem Studio, a web-based game engine tool.
- Crypto integration: Implemented land-based crypto systems for a private Ethereum port.
Reduced game production iteration and cost time by ~30% by introducing shared engine tools and web-based editors.
- Roblox launch: Built Island on Roblox, a user-generated games platform with a large creator economy and a young global player base.
- Fortnite launch: Built Grand Heist on Fortnite, using Epic’s creator ecosystem for player-facing game distribution.
- Multi-network casual games: Released several casual games across several networks.
- Cross-network poker matchmaking: Built Poker / Party, the first cross-network matchmaking poker game across CrazyGames, Poki, Discord, App Store, Google Play, web, and Reddit.
- NFT gaming platform: Built DotEarth.io, a land-based NFT gaming platform.





















